MAYA 3D(Fashion)
Course Description
MAYA FOR ARCHITECTURE
Course Name – MAYA FOR ARCHITECTURE
Schedule of course Duration-Full time & Regular
Weekend – Weekend Duration-4 Sunday[6Hrs Per Day]
Regular – One Month [2hrs per day]
Courses Outline :-
Introduction to MAYA FOR ARCHITECTURE, computer requirements for maya, production pipeline, User interface: basics, tools, transforms,
shelves, channel box, layer editor, attribute editor, hotkeys, markin menus, script editor, outliner, hypergraph.
Modelling :polygonal modelling also deformers-
Assignment :interiors (poly)-
Modelling :polygonal modelling 1(week)-
Assignment :bike , monumental architecture (using loft,extrude,planar, revolve, etc,)
Modelling :nurbs modelling 2(days)
Assignment :Car
Modelling :head modelling and Whole Body.1.5(week)
Assignment :male / female torso or cartoon character, with reference images
Modelling :sub-division Modelling
Assignment :palm
Texuring :basics, hypershade, 3d paint, mental ray shaders, paint effects tool
Assignment :labelling bottle-
Texuring :continued psd network, making tex in pshop, uvw mapping, bump mapping 2(days)
Texuring :continued uvw unwrapping of face
Assignment :continued baking, general utilities usage, visor, shader in Mental Ray 2days)
Lighting :creating lights, attributes, 2 point, 3 point lighting
Lighting :continued lighting an interior scene or a human-
Assignment :lighting a product
Lighting :ccontinued caustics, final gather, global illumination, hdri ( 2 days)-
Assignment :lighting an interior or an outdoor scene < br>
camera-introduction :-(free camera ,aim camera,camera aim and up)
Assignment : attached camera to path,attach camera to car
camera-introduction :(free camera ,aim camera,camera aim and up)
Assignment :attached Camera to path,attach camera to car
Rigging :biped rig
Assignment :rigging a human
Rigging :quadraped rig
Assignment :rigging a dog
Rigging :skinning and paint effects tool also deformers
Animation :animation concepts, graph editor, dope sheet, trax editor
Animation :continued bouncing ball, motion path skinning the rigged character
Assignment :bouncing ball, assign aircraft to motion path
Animation :continued walk cycle
Animation :continued grasping an object, blend shapes
Assignment :animate the modelled character
Dynamic :particles, fluids, effects, fields, soft / rigid bodies, solvers, baking animation, hardware render buffer
Dynamic :continued
Assignment :applying particles and fluids to an example of your own imagination
Dynamic :continued
Assignment :breaking a wall with an iron ball on an iron chain
Cloth
Assignment clothe a character
Hair
Assignment :assign hair and fur to a character
fur
Assignment :assign hair and fur to a character
Maya Live
Rendering maya software, hardware, vector, mental ray, ipr, batch
Rendering :continued render in passes, wireframe rendering, mel script intro toon
(One week for project week) :
( 1 Admission Procedure:-
• Registration Amount Rs-5000 for booking the eligible seat.
• Submitted passport size 2Nos of photo copy.
• Submitted Academy Certificate 2Nos
• Submitted Residential prove certificate Xerox copy [Voter ID or Pan Card].
• Attached Payment receipt Xerox copy.